RapeLay: un juego de violación virtual

Un video juego japonés que involucra la violación de mujeres fue prohibido tres años después de su creación, luego de una protesta internacional por parte de grupos de mujeres, escribe Judith Bruhn.

El caso

En el 2006, la compañía japonesa Illusion Soft lanzo al mercado el video juego RapeLay. El objetivo del juego era violar repetidamente a una madre y sus dos hijas jóvenes y forzarlas a tener un aborto si salían embarazadas. Aunque el juego solamente se lanzó en el mercado nacional, el mismo se difundió velozmente a través de la Internet.

En el 2009, la organización feminista americana Equality Now inició el lobby para que el juego fuera prohibido, lo cual fue apoyado por algunos grupos de derechos de la mujer en varios países, incluidos el Reino Unido y Australia. Subsecuentemente, el juego recibió cobertura mediática, condenando la violencia representada contra las mujeres. Sólo como respuesta a la atención mediática internacional, tres años después de su lanzamiento, fue cuando grupos y medios de comunicación japoneses comenzaron el lobby. Los minoristas japoneses voluntariamente retiraron los juegos de sus anaqueles y, seguidamente, la Ethics Organisation of Computer Software, una organización de ratings independiente de Japón para juegos de adultos, prohibió todos los juegos de computadoras con violencia sexual.

Opinión del Autor

El juego RapeLay es repulsivo porque las mujeres son violadas con el único propósito de generar entretenimiento a partir de su deshumanización. El juego no ha debido producirse o venderse por dicha razón. ¿Deberían dichos juegos ser prohibidos por ley? En el caso de este juego, una organización supervisora independiente respondió a la presión pública y lo prohibió. Una sociedad civil activa, informada y consciente pudiera constituirse en una mejor forma de controlar el contenido de entretenimiento que una ley que pudiera ser en extremo restrictiva e insensible. Al mismo tiempo, no podemos depender siempre de que la sociedad civil reconozca y actúe ante las violaciones de individuos o grupos. La historia está llena de ejemplos en los que esto ha fallado. Personalmente, encuentro que es difícil decir si en este caso sería apropiada una prohibición legal.

- Judith Bruhn

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Comentarios (10)

Google Translate proporciona traducciones mecánicas. Éstas proporcionan una idea aproximada de lo que ha escrito el contribuyente y por ello, no debieran interpretarse como una traducción sutil y precisa. Léelos teniendo esto en cuenta.

  1. The game should not have been published initially. RapeLay is discriminating towards women as it creates the interpretation that woman are a source of sexual entertainment. The game also establishes an attitude that raping women and forcing them to abort is tolerable. In real life, by committing such felony, one could be facing a sentence that could last from 20 years to a lifetime, however in the game, the protagonist committing the criminal offence does not receive any retribution. Having said that, if a game such as this one has been published, the government should take action and distinctly ban it. The manner in which this game is portraying abortion is highly disturbing as it comes across as entertainment to users. By allowing RapeLay to be played, a message to the future generations is being sent saying that violating women rights such as sexual abuse to be respectable.

  2. That’s the most absurd and immoral game I have never heard before. It clearly induce people to do such crime. In our age, especially for children really affecting by video games. Therefore, video games which include violence and sexual immoral behaviours should be banned immediately. That’s no funny or entertainment this kind of games. It directly influence society as a harm way.

  3. Author opinion is understandable if he has same opinion on virtual murder/war games. I personally believe no modern country should ban rape/murder/war games, or whatever most sickening games for you. Because most people can distinguish virtual world from real world. If some people cannot, it is problem of their mental health, not of games.

    • Thank you everyone for your comments. I absolutely agree that playing such a game is a strange way of spending your time.

      I do agree with Tatsuru, I think this actually falls under the same or at least similar category as war games, which most people would not ban. I have been thinking about this a lot, and would love to hear everyone’s thoughts on this.

      Do you think rape games are essentially similar to war games?

  4. As a grown human being, it is really embarassing that most if not all the entertaining stuffs include some sort of violence. I am not saying that having some level of violence for bigger desire to enjoy such platform is bad but I am appalled by the fact that few game developers out there try to make games that express positive ideas rather than beating, shooting or killing. Furthermore, there are clear cases that these games become models of copycat crimes. I strongly think we should regulate such games like this.

  5. Tu comentario está pendiente de moderación

    Edino prav je, da so igro prepovedali! Kako se lahko sploh kdo spomni, da bi ustvaril igro, katere cilj je posiljevanje žensk?!

  6. In this case, the game itself is encouraging the violation of basic human rights and dehumanizing two groups of people: women and children. I believe strongly in free speech and freedom of expression, but this game goes beyond those freedoms. It was designed for a specific population and it’s content promulgates hatred and violence toward a specific group.

  7. Tu comentario está pendiente de moderación

    There is not the kind of appropriate game for anybody, doesn’t matter how old is the people that is playing that .Games are supposed to be fun and make you feel good to be playing , they are not supposed to be like that .

  8. A law would definitely have some negative outcomes and mixups, banning games that might be appropriate. This game particularly is gross to me. It should have never been created in the first place; what is stopping a disturbed teenager from trying to explore the reality instead of playing just a virtual representation of such a horrible act?

    • What’s to stop a disturbed teenager from trying to explore the reality of murder instead of playing just a virtual representation of such a horrible act?

  9. Hi Tsukamoto Takanobu and Sonia

    I find it very difficult to make a judgement on this. Yes, I do find it appalling that someone would derive fun out of playing a game featuring rape as entertainment. At the same time I agree with Tsukamoto Takanobu – murder is a crime too, and I do not think violent games should be banned per se.

    I think in this case the ideal thing happened – civil society rose up to determine what is considered acceptable. In places where groups are not able to make themselves heard despite being violated through speech or any other way, law may have to fulfil that function until the mechanisms are in place to allow such action on the part of civil society to be successful.

  10. Tu comentario está pendiente de moderación

    I agree with the author’s comment that the game should never have been produced. Rape can never be considered a game because of its violence. I think a legal ban is entirely appopriate.

    • Censorship by the government is prohibited by the Constitution.

      I don’t think a legal ban is better than regulation of the civil committee.

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Debate sobre la Libertad de Expresión es un proyecto de investigación del Programa Dahrendorf de Estudios para la Libertad en el St Antony's College de la Universidad de Oxford. www.freespeechdebate.ox.ac.uk

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